Walkthrough

The following walkthrough of Lain's Horrible Adventure may contain spoilers, but it is being written to lessen them as much as possible.

Dream
Simply walk around until you are teleported to the next screen. Then do that again while avoiding the enemies. This teleports you to World 1 and gives you the Razor item.

Outside the Factory
First enter the beach shack to acquire the Game Manual from a chest. Note the shack bed can be slept in once to heal to almost full health. Then head north, passing the Lumberjack's Home and crossing the river. Stay right towards the forest to find an Ogre. Speak to the Ogre and he will request Human Flesh. Head south and then left to enter the Graveyard of Spoilers. Activate the second grave from the left in the middle row. Touching it will make a hole appear. Activate the hole to go to the underground. The box to the top-left of the player contains five dollars. Then go left to speak with the Shade and acquire the Human Meat in exchange for 30 HP. Exit via the vines north of the Shade to return to the graveyard. Speak to the Ogre and then he will move, allowing you to proceed north.

Lumberjack's House
North of the Ogre is the skeleton, the first hostile enemy in the game. He deals a small amount of damage on contact. Avoid him by circling the area widely, then check the door and note. This activates the next quest; you now must find the key. Head south back to the Lumberjack's home and activate the fireplace to gain entrance to the underground. Note the shovel you pass by before encountering the pacing skeletons. (If you're playing demo 2.1 or above, check a chest to the right for 5 more dollars.) The skeletons follow a pattern of several slow steps, then several fast steps. Use the pattern to get by without touching them and taking damage. Go passed the locked gate after the first skeleton room, and in the third skeleton room, go south for a chest containing a Health Drink. The last skeleton you encounter will follow you, like the one guarding the door above ground. He is guarding a chest containing 10 dollars and switch to open the locked gate. The final room up north contains a chest with the required Factory Key as well as two vending machines. If needed, purchase some candy bar to restore any lost health, but do not use them now unless you are near death. Go through the now open gate as a shortcut back to the Lumberjack's house.

Factory 1st Floor
Dodge the skeleton again and use the key to unlock the door, entering the Factory. Speak to the maid who greets you three times after the first dialogue for a short event conversation worth 10 XP. The small chest on the table contains 10 dollars. The fourth cell from the left is accessable and the bucket contains a health drink. Activate the bed for a one-time full heal (if needed) and a short event scene.

Follow the middle path to proceed but stop at the space that causes Lain to show the "?" bubble. Activate the space to the left to trigger a small automatic platforming sequence leading to 1 dollar and 10 XP. Return by activating the last space you jumped over and proceed north for a cutscene.

The Search for the Lumberjack
The next item you need is the Shovel, which you may remember is located under the Lumberjack's House. Once acquired, activate the visible dirt pile to the left of the Lumberjack's house to dig up a hole and enter it. Once inside, ignore the chest blocked by the rock for now, then proceed north at the fork to check the grave and read the note on the table. Once completed, go south and follow the path to the right. Push the top boulder forward three squares, then go under it, right, and back up, then push the last boulder beyond the ladder, and proceed up it.

The Village
This village contains several sidequests. First, go south and to the right along the train tracks to find a chest containing a health drink. Then go through the gate and watch the event with the Professer. Enter the first house you see, north of you, and activate the dresser in the far left of the room for 20 dollars. Then exit proceed into the metal building to the left. First speak with the Professor in the center of the room, then speak to his apprentice in the lower center. This initiates the first sidequest.

Getting the Camera
Exit the lab, follow the stairs north, and enter the first building you see with all the shop signs. On the table is a teddy bear; activate it, then speak with the shopkeeper, Frank. Say "I am SO a teddy bear girl" to buy it for 3 dollars and earn 15 XP. The other option lets you buy it for 10 dollars and earns you only 5 XP. Take the Nanny Cam to the lab and speak with the Professor again and speak to him. Now activate the space to his left to set up the camera and earn 15 XP, then speak to Luke to receive 10 dollars.

The Inn
Now proceed to the building beside Frank's Item shop to enter the inn/bar. There are several things to do here. Activate the man with the red bandana at the bar to steal 7 dollars from him and earn 5 XP. Then speak with the barkeep and purchase one absinthe. Now speak with the Innkeeper in the bunny outfit and pay 5 dollars for a room, then 10 more for the special room service. Then go downstairs and activate one of the three beds for a scene, a full heal, and 25 XP. Note the inn can be used at anytime for a full heal for 5 dollars. Exit the inn, and speak with the man in the red bandana outside of the bar entrance, who wants the absinthe item. You can let him have it, and earn 10 XP, or you can sell it to him for 10 dollars. This complete's the inn's current sidequests.

Horseman's Home
This quest is a prerequisite for World 4, completed during World 3. In can be initiated now, however, by entering the building in the top right corner of the town with the attached fenced in area. Enter the house and exit through the second door to the right and activate the horses. One of the horses is "mean" and will damage you for 40 points of damage. This can kill you if have less than 40 HP. Enter the house and the Horse Owner will speak to you. Choose the first option to receive the Horse Man Key and 30 XP. Choose the second option to receive the Key and 30 dollar. This is all that can be done for that quest, currently.

Other Items
Many of the buildings contain items and various loot:

Church - On the table is 52 dollars.

Train station - Chest containing a first aid kit.

Public center - Vending machines outside and in the basement, and activate the vending machine third from the left for your first Brain Chunk. Use it immediately.

Now it would be wise to go to the shop and ensure you have at least 3 health drinks and 2 first aid kits. To progress the story, speak to the jumping man in the church.

The Night Before
Now go to the building second from the left on the top row with the straw roof. Speak with the man inside, and go to the building to the left of the shack. After the scene, exit and speak with the little boy in front of the window for 15 XP. Now enter the straw shack again and speak to the man one more time.

Now, making sure that you've saved, go to the inn again and pay 5 dollars for a night. Activate the bed to rest, but your sleep will be interrupted.

The Zombie Apocalypse
Exit the inn to see the zombie apocalypse. Remember, at this time, one hit is enough to kill you. Your first goal is the lab, which is most easily accessed by going right, then south. Avoid the zombies with careful, planned movements, and you can even save in a second slot every few steps. Enter the lab and speak with the Professor. If you completed the camera quest, he will give the T-Vaccine for free, making you immune to infection. Otherwise, he will charge you 30 dollars for it (50 dollars in 2.1 and before).

Your next goal is the church. It is most easily reached through a new route. Exit the lab and continue right, as if you were returning to boulder cave. Beside the blocked cave entrance is a rope leading right up to the church area. Climb the rope and go left to reach the church. Climb the rope to the church's roof for a chest with 2 health drinks and a first aid kit, then go inside. Speak with the priest to get the Empty Holy Water Bottle, and activate the bowl in the top-left corner to fill it and turn it into the Holy Water Battle (Depending on which version you're playing, the game will explain how the holy water functions. This guide assumes the 2.1 version or newer.) 

Now you can equip it by selecting it from the menu and then press the A key to use it. While flashing, any zombies touching you will die and you will earn 1 XP. Your next goal is near the hobo's house. Exit the church and go right then cross the train tracks over the river. All zombies have just 1 health, aside from the zombie horse which is right over tracks, which has two health. deals extra damage, and is very fast. After defeating it, proceed to the hobo's house, which is the second from the left on the top row of buildings.

The chest behind the house contains an ether hypo. Note the special very slow zombie. Now use the holy water ability to kill the zombies blocking the new path leading north, directly above the destroyed shack.

Boss Fight 1: Lumberjack
Save first! Once the fight begins, you cannot save. He will not start fighting until after you activate him. Keep in mind when the fight starts, he gets faster and deals more damage with each consecutive hit. Generally, he deals between 20 and 50 HP damage per hit.

Activate him to start the battle, then follow this procedure: Start by fleeing south. Once near the bottom of the map, use the holy water and touch him to deal the first hit. This will empty the bottle and cause the priest to teleport in with a bucket at the bottom of the screen. The Lumberjack will be stunned momentarily after the first hit, so use this time to activate the bucket and refill the bottle.

Now lead him up north and to the left. When he gets close enough to hit you, activate the holy water to land the second hit. This moves the priest and a new bucket to the top left of the screen. Refill and run to the right. He will chase you very quickly this time. Land this hit, and the priest will move to the right side, opposite of his last location. Refill and land another hit to end the fight and get the Lumberjack Flesh, as well as 100 XP.

Finishing Up
The Professor will arrive and speak to you, then you wake up in the inn. Speak with the barkeep to turn the Lumberjack Flesh into the Lumberjack Sandwich. Now return to Boulder Cave and follow the path back to the Factory. Proceed through the main hallway and speak to Masked Man to start World 3, earning you 50 XP.

The River Path
You will be returned to the town with a new item called Masked Man's Briefing. Use it to receive the One Ring and the Maid Outfit. Go north, across the river, then follow the river right until you reach the little boy and his raft. For 20 dollars, he will let you use it, and now you have access to the River Path.

Follow the path until you see wooden planks crossing south. If you have the Horse Man Key, you can now complete that quest, which is required for World 4. If you're ready, proceed south. If not, skip to the next section.

The Vault Path
Note the red haze in the area. It deals 1 HP damage about every 1.5 seconds. Go to the right until you see an empty chest and some papers. Against the tree line on the far right, proceed down and you will pass through some of the trees, putting you on a hidden path. Follow this path to a hidden chest containing a Heart Chunk, use it, then go back to the right and follow the path to the next screen. Use the Horse Man Key to unlock the gate, then proceed north. This area contains several Evil Sheep enemies. Avoid them to prevent taking damage as you continue right, following the path.

Enter the building and make sure to save. Choose one of the stacks of 3 gold ingots and activate it. It doesn't matter which stack. Then activate the computer and choose "Unlock." Now you have about 7 seconds to exit the Vault before it blows up, so hurry out, going down then left. Now run passed the Evil Sheep (note there are only two now. One must have died in the blast).

With the gold, return to the Village using the raft, and speak with Frank at the shop. He will take them and give you a house in exchange. The house in the top-left of the town is now yours. You may use the bed to rest for free healing, and there are several items downstairs: check the bathroom for a first aid kit, the fridge for a sandvich, the microwave for a pizza slice, and the box on the table in the bottom right corner for a health drink. You may also activate the bathtub for a short event and 50 XP. This completes this quest. Now return to the river path using the raft.

The Sheepy Mountains
Follow the River Path all the way to the right until it veers upwards. Before going up, activate the dirt wall that lines up with the sheep sitting up on the cliff for a short scene and 30 XP. Then proceed upward and make sure to save.

On the next screen, go right instead of up, and then follow the path down. Activate the cave entrance to go through, arriving at a chest with a Heart Chunk. Then go back through, then left, then up. Read the sign for a warning, then, after saving, take the central stairs up to the avalanche path.

Take careful steps one keystroke at a time  to dodge the boulders. They come in two waves. This is difficult and may take several tries, but don't get discouraged. At the top of the path a scene will occur. Then go to the right. Follow the path along the fence to the right, keeping an eye on the bottom block of the screen for some vines. Activate the vines to transport to the other side of the fence, but be careful: the sheep have become Evil Sheep. Avoid them as you head to the right and open the chest for a Brain Chunk and 30 XP. Then go back to the left and exit behind the top tree where you came to return to the main path. Follow the path right further until you reach the cave entrance. The cot by the fire is good for a one time use partial heal and 5 XP, so use that if needed, then enter the cavern. To solve the boulder puzzle, push the boulder immediately in front of you forward, then turn right. Push the boulder to your immediate forward one, then go down. Now push the next boulder to your immediate right all the way into the right wall. Then move up and push the boulder above you to the left, revealing the stairs.

This maze is booby-trapped with spike traps. They are just slightly visible in the form of five faint dots on a single square, and touching them causes them to appear and deal 15 HP damage. By being careful, you can go through the whole maze without touching any of the spikes. The maze contains a chest with a health drink, as well as a vine on the right side that you can climb on to get to a hidden room with a chest containing a first aid pack and earning you 20 XP. After getting to the top of the maze, a scene will play. Continue north and exit the cave for another scene. Follow Wally to the right and either speak with the old man or try to enter the locked door. Now speak with Wally again to advance the quest.

The Unfound Forest
Take the path south to enter the Unfound Forest, Note that the path behind you is now blocked with trees. First go up, to the left, and then up again down the coiling path in the woods about one square wide. You'll recognize it by the white line on the ground. The path leads to a cat. Speak with the cat, then quickly retreat until you're across the white line again. This earns you 30 XP.

Now continue right, following the dirt path laid out between the trees right, then up, then left, until you reach a pond. South of the pond is a path that looks like a dead end, but feel along the left side of the tree wall to find a hidden path leading to a chest with a Heart Chunk. Return to the pool, and to the right you'll notice another white line, a cat, and a treasure chest. On contact, the cat will transform and become hostile, dealing 20 HP per hit. If you brave it, the chest contains 15 dollars.

North of the pond is a scarecrow. Speak with him for a scene, then go left from the farmland to a ruined house. Open the chest beside the house to get the Frag Bomb. Now return to the pond. From the pond, head left and follow the curving path through the trees to reach a well. Enter it and go south to find a treasure chest with an antivenom. If you need to leave, activate the center top wall of the well to exit the well. Now activate the far left wall to use the frag bomb, opening a path to the underground.

Follow the path around, pushing the first boulder down as far as it goes, then the second boulder down three squares, leaving room to walk around it. Push the third boulder three blocks forward as well. The cave above leads to a chest with a Brain Chunk, a first aid kit, and an ether hypo, but you can't get it yet.

Instead solve the rock puzzle by doing the following. Note that if you mess up, you can enter the door nearby and return to reset them. Move the closest rock forward by one space. Take two steps down, then move the bottom rock forward one square. Take two steps up and move the boulder to your right one space right. Then move the rock above you up one, following it, and then move the block farthest to the right downward. This opens the path.

The chest to the left contains a first aid kit, but you can't reach it yet. The door to the left leads to a room that deals 1 HP damage per second and contains three cats and a treasure chest. The chest contains a Heart Chunk, but on the way out, the cats will transform and become hostile, dealing 15 HP per hit, plus the burn status effect. Move quickly to escape.

The door on the right of the previous room leads to a room that LOOKS empty. Checking the empty air around the cliff suggests that something must be hidden there. On the left there is an invisible path. See the image for a map showing the hidden pathways and items. Please proceed accordingly until passing through the door labeled exit.

Once through there, you'll come to a forked path. To the left, you can hit a switch which connects this area to the entrance near the well. Proceed to the right to find a branching path. Avoid the green enemies, which deal 15 HP damage and the poison effect. Use the antivenom to remove it if needed. The following room contains some vending machines and a first aid pack. The vending machine contains antivenom, so it would be good to buy two or three, and any healing items if you're low. Now go north, and to the right.

Underground Nest Area
This leads to a large room containing many enemies. You recognize the red and green ones already. Note that the purple one deals 1 HP and 5 MP damage, the white one deals 3 HP damage and teleports you back to the entrance, and the black one deals 150 HP damage. Save before proceeding.

Take the path with the fewest visible enemies, traveling right and upward until you reach the upper part of the map. Then head left until you see the entrance, taking care to avoid the black and white colored enemies. The vine leads up to the forest nest, but there's no need to use that currently.

Now you're in a room filled with cats. Contact with any of the moving cats with cause them all to transform and mob you, resulting in near-gauranteed death. Stepping carefully, avoid them on your way north, pausing at the staircases to wait and save. Again, take special care when dealing with the black cats. At the top of the room, open the chest to get the Rock Bustin' Hammer and earn 40 XP. This also de-spawns the cats. Break the upper rock ro receive an antivenom and ether hypo. Break any other rocks at your discretion for XP.

As you head south, some enemies are still around. Avoid the purple ones to protect your MP, and again, the white one will teleport you to the top again. After going through the door, head south in the large nest room and use the Rock Bustin' Hammer to break the rock in the way and go through the door. Now go south, then to the left, then up through the door. Break the two rocks and activate the statue to proceed further. Save now.

Note that if you'd like to go through the cavern area and pick up the items now available to you thanks to the Rock Bustin' Hammer, this would be a fine time, since there's a boss coming up. If you'd like, you can do it later or skip it, as none of them are mandatory.

Go north out of the forest, and enter the building. Activate the toilet to trigger a scene, then leave to trigger another scene. This starts the second boss fight.

Boss Fight 2 - Marilyn
Activate the sword to pick up the MAGIC FUCKING SWORD and run. You can circle the building to keep her from catching you. The pattern is simple: eventualy she'll turn into her normal form again, then activate her to deal damage, then she'll transform again. She starts off dealing 20 HP damage, plus burn. Eventually she'll turn back to her normal form. Activate her then to deal the first hit, then run away again, circling around the building. Note that she now deals 40 HP damage, plus poison. Follow the same pattern to hit her again, and run again. Now she deals 150 HP damage, and moves very quickly. The window in which you can damage her is very short. Once defeated, you'll earn 100 XP. You also change the MAGIC FUCKING SWORD into a Toy Foam Sword.

Mt. Mood
Now return to the forest for a automatic full heal and a new path. Follow the path down to the area between the well and the pond, then go down to the forest's entrance and notice you can exit. Before entering the unsealed door, go right of the forest's entrance to find a hidden rock. Break it to reach a chest containing a pocket merchant. Now enter the mountain.

To the right you'll find a diggy spot hidden in the dirt for a first aid pack and 20 XP. Go up the stairs to trigger a cutscene and start a mini-boss fight. To win, simply use the One Ring from the item menu, and then proceed north. Activate the center of the room to use the One Ring again and earn 50 XP, then exit. A scene will follow, and you can now use a portal at the Mt. Mood center to return to Mt. Sheepish.

Finishing Up
Just follow the river path back to the Village, and then use Boulder  Cave to get back to the Factory and head to Masked Man's room. Note that you can now walk around. Activate the only closed pizza box for a pizza slice, then equip the Maid Outfit from the menu which gives you access to the door in the upper right. Keep the Maid Outfit on, or you'll be booted out of the Factory in this area.

Go north, and then left. Duck into the room with the holes in the floor and check the edge for context-sensitive jumps marked with "!" prompts. Speak with the maid there to start a short event. No matter what options you choose, completing the event earns 30 XP.

The path is fairly linear. The maid behind the counter is a shopkeeper if you need any items. Skip the first door you see and go north to the topmost room. Activate the corpse on the ground twice for a Heart Chunk. Now head back down and go through the door. Walk through the room and up the center area between the two pools to trigger a scene. The dialogue of this scene varies depending on whether or not you've completed the Horse Man Key quest. If you haven't done it, that quest is next. After the scene, exit the way you came and you'll have the chance to be teleported back into town.

Prerequisites
Make sure to finish the Horse Man Key and Vault questline. If you've already done that, then simply return to your home for a scene, then go to the basement and check the locked gate on the far right for anotoher small scene. Then go back upstairs and rest in your bed for yet another event. After this scene, go downstairs and enter the now unlocked gate.

The Trailer in the Woods
Follow the linear path through several screens until you see a road. Then go to the screen to the left to find a first aid kit. Return, and go up, following the driveway upwards. Continue north on the next screen until you see a house, then go right through the path in the woods. The first clearing you see has wolf in it. Try to avoid him as you pass, since he deals 30 HP damage per hit. After the wolf's clearing, go south then left, and finally down.

Eventually you'll find another clearing with a room in it and a key on the table. Get the key, which spawns an enemy who transports you to a different map and deals 100 HP damage. To avoid the enemy, go to the right side and press against the woods in the upper corner until you find a hidden path. There you'll find a black chest containing a Heart Chunk.

With the key, return to the trailer and go inside. Check the refrigerator for a small scene worth 20 XP, which also poisons you. Go to the room to the bottom left to get the Glasses item. Rest in the bed to cure the poison and restore any health.

Now head outside and go through the woods to the right again, past the wolf. This time head north instead of south, until you come upon a grave. Put on the glasses and activate the grave to cause a hole to appear. Enter it to view a cutscene. After the scene, head upwards into the second room and open the chest for a health drink. Exit the room and go straight north to find another chest with 20 dollars in it. Now go left start to enter the building for another scene.

Hospital
Once in the hospital, go right into the rec room and check behind the white sheet for a first aid kit. Then activate the computer at the receptionist's desk. Enter the password "password" for 200 XP. The same can be done for the computer in the top-left corner of the room for 250 XP with the password being "12345678" there. When you're ready to proceed, put on your glasses then activate the elevator.

Take the elevator to the 2nd floor and go south two rooms. Pull the switch on the wall and activate the right-most tub for the Important Looking Key. Go back up and around and enter the double doors. To the left is a room with a shopkeep. Right of that is a first aid kit on the table. Down in the bottom center of the room is a small room. To get in there, activate the door while the nearby nurse is NOT looking at you, otherwise she will stop you and pull you inside.

Once in the office, get the first aid pack and first aid kit from the tables, and open the chest for a frag bomb. Take the bomb to the top-right corner of the map and use it to blow open the fence to access the next area. The next area has a thick green haze, but it does not deal damage over time. After entering, you'll see a scene and an enemy. Note that the zombie deals 30 HP damage per hit.

After the scene, carefully dodge the enemy in front of you, making your way left, then north. Activate the white vending machine for 7 dollars. Then go down and right until you reached a fenced area with a hole in it. To the left, behind the white sheets but against the bed, is a first aid kit.

When you're ready, enter the hole to view a scene and get the Kitchen Knife. Use it to kill the zombies by activating them with it equipped. They have two health each. It's best to stay at the mouth of the hole and force the 8 above you to botteneck. 2 more will spawn from behind, so kill them as well, then put the knife away, and speak to the cane-having man to get the Key Card.

After his scene, go left to find a chest with a Brain Chunk in it. Then return to the previous room, killing any zombies you like, as they are worth 20 XP each. Now return to the elevator and go to floor B1. A scene will play. After the scene, exit the elevator for yet another scene. After it, go right for a chest with a health drink in it.

Now proceed down into the larger room, fighting the zombies as you go. Follow the linear path right, then up, then right again, and then down. In the room with the two cardboard boxes to your left, activate the bottom one for a health pack, and SAVE! Then go down and to the right to start the next boss battle.

Boss Fight 3 - Special Infected
This enemy is the first boss you fight with the knife. He takes 7 hits to kill, and deals between 30 and 80 HP damage per hit. Knock that his attack will knock you back, and your attack will knock him back as well. Also note that two zombies will spawn, one from above and one below, and will respawn if you kill them. This fight can be very difficult so just make sure you've saved before hand and be patient. The less you move, the more likely you are to land the hit successfully. Beat him for 150 XP. This also despawns all zombies.

At the north top of the boss room, open a chest for a Heart Chunk. Now go back and talk to Howes. After his scene, he will upgrade your Key Card to give you access to the 3rd Floor. Enter the elevator and go to it.

World 4.5 - Nightmare Hospital
Proceed right and enter the final door. Continue left through the next room, collecting a first aid kit on the table, then enter the next door on the left. Note the warning in the wall. Stepping in the darkness deals 4-6 HP damage per second. To avoid this, stay out of the darkness. You can also equip the Holy Water (Demo 2.1 and later) and press the A key to activate it. The Holy Water effect will prevent the darkness damage while active.

Go up and around the circling hallway until you're facing right and you enter a north-south hallway. Passing into the next room spawns two Nightmare People. They deal 30 damage, take two knife hits to kill, and give 20 XP on death. Kill them with the knife and avoid the darkness as you continue right. Note the chest on the southern path, but it requires a key. Activating it without the key deals 15 HP damage.

Go through the door into the room to the right. Halfway through this room, a scene will play. Afterwards, another Nightmare Person will spawn behind you, with the same stats as the last two. After killing him, contnue right, looking out for a chest containing a first aid pack near the end of the hall.

The next room is highly distorted. First go right around the fence, and then to the left. Stay against the fence and pass through the darkness briefly to find a hidden chest containing a first aid kit. Now go back towards the center of the room and head north. Note the locked door. Now you need to go to the right and spiral downward, stepping in and out of the darkness and using the Holy Water as needed. In the center of the path is a chest containing a meat chunk as well as an idle Nightmare Person. It can't deal damage and dies one hit for 20 XP.

Follow back around into the previous hallway and then the room before. Use the meat chunk to open the chest an receive the Meat Key. Now return to the room where you got the meat chunk and use the Meat Key to open the locked Meat Door and enter the next area.

A map is provided because this area can be considered difficult. Start by following the blue path to meat chunks one and two. Then loop back around and follow the green path to the chest. After activating it and giving it both meat chunks, loop back around to the short pink path by the door. Note that entering certain areas triggers more Nightmare People to spawn. Note the spawn locations on the map.

Wheelchair Run
The next room is the start of a minigame. First, notice the passive enemy in the upper area of the reddish portion of the hallway who can be killed in two hits for 20 XP. Then proceed to the right to trigger a scene and start the minigame. During this portion of the game, you automatically proceed forward and must dodge the continuously spawning enemies. They deal about 30 HP damage on contact. After a while, the minigame will automatically end if you survive long enough.

Abstract Hospital - IV Room
After a scene, you will be set loose in the next area, which seems to be an endless room of IV drips. To proceed to the next area, you must activate the right IV unit. The correct IV will be blue when viewed through the Glasses. To find it directly, go down until you pass four IV drips, then right until you pass four. Activate the fifth one to proceed. If that one doesn't work, check the surrounding ones in case you went too far or not far enough, or use the Glasses.

Gallery
The Gallery is a simple area. Activate the switch to proceed. The switches in the hallway play optional scenes you may view. Note the display with the razorblade deals 30-50 damage to you. To continue to the next room, activate the small sign in the top right corner of the room.

The next room is also simple. One of the many entities in the room transports you to the next area when killed,  four of them deal you 50 HP damage, and the rest of them do nothing. The harmful ones look different when viewed with the Glasses, but the exit one looks the same as all the others. It spawns in the bottom left corner of the four-room map.

Internal Chamber
This map is large and filled with interconnected transport locations. A large, flying enemy will eventually spawn, dealing 20-30 HP damage on contact. It flies over the map, and will only harm you if you are moving. Now, for directions, from the starting point, followthese directions at each fork in the road, viewed from a top-down perspective: Right > Down > Right > (Portal) > Down > (Either) > Up > Left > (Portal). The chest below contains 30 Dollars. Proceed back through the portal, then follow: Up > Up. Activate the large hole to proceed.

The next area appears to be empty. Put on your glasses and proceed north until you see a small speck of light. After approximately 50 seconds, the light will open into a doorway for the next area.

Abstract Hospital Ender
Proceed right and open the chest for an ether hypo. The door above you is optional, and can be slightly dangerous. There is a chest in the bottom of the room with a First Aid Pack, but opening it spawns a number of flying enemies like the one in the Infernal Chamber's first area.

The next doorway leads to another room full of passive creatures. Activate the red one to receive a Faerilixer.

The next, next doorway leads to a dark area with a scene that deals you 60 HP damage but earns you 250 XP. Activate the floating object to begin it, then activate the chair to end it.

When ready to proceed, put on the Glasses and activate the person in front of the fiflth doorway. After the scene, enter the door for another, longer scene. Exit that room for a mini boss fight.

Mini Boss - Her
Note that the enemy here deals 20 damage per hit, but this is a trick fight like Orguk, so it doesn't matter. Just use the Razorblade to proceed, and enjoy the long cutscene.

The next area is simple as well. Just proceed north up the ladders and talk to the person you find for yet another cutscene.

Coming in Demo 3.0!
Exit your home and proceed south to the road to see the end of Demo 2.1!

Thanks for playing!